Post by Neko on Nov 13, 2008 21:06:41 GMT
Ok, phew... Finished the rotten thing. I'm all yours! I'll try to answer all your questions now, hope it'll help.
Heheheh. Actually. SoL is a textbook example of how NOT to draw a comic. Basically how it went is like this: I was browsing the internet and came across Ace of Abra. I was all like WOOWWW!!!
Meanwhile, I had wanted to build myself a website for quite a while. When I finally learned html, so I could really build one, I soon came across a problem: I had nothing to put on my website. Whoopsie.
My consequent train of thought can be summarized as follows:
1. Wow, this website is pretty dull without... content... What should I put on it?
2. *glances at AoA* Oh, I know! A comic! About... Pokémon, yes Pokémon! Alright! Let's do that!
3. ... I'll probably need a plot, though...
4. *shrugs* Oh well, I'll sort that bit out later. *happily starts doodling*
Obviously, this was a bit of a boo-boo on my part. So I highly recommend not doing it like that. I'm not saying you absolutely need to plan the whole thing out from beginning to end and in great detail, but it certainly helps to have SOME sort of idea where you're going.
Right up until about the middle of chapter 2, I did not have a very fixed idea about where SoL was going to go. I do know where it's headed now, and I'm quite happy with it (SoL's quite salvageable, jay!!). But there's no guarantee it'll always work out like that.
So tip no. 1: have at least some idea for a plot. My future comics will all have a general plot written out, and details if I feel like it. But I do like being flexible, so that's why I haven't fixed anything yet.
It depends on the complexity of the page. It generally takes about 8-10 hours per page, but it can also be less or more. I work on it at night. Usually about 2-3 hours every day, starting on Mondays and (usually) finishing on Wednesdays.
I think I would be able to work a lot faster if I skipped a few steps here and there, but I don't know if I want to do that. If you want to spend less time, you might want to consider working more sketchy or skip shading. Skipping backgrounds would certainly help a lot, but... you need backgrounds. You really do. You could also work in grey-scale.
Panels... I just sort of... do them without thinking about it. I don't know if I'm really doing it right or wrong, but I do think it seems to work.
I do have some tutorials on dA for you, which can probably help you a lot better with this stuff:
deadrabbit13.deviantart.com/art/D-s-Comic-Tutorial-82183581
deadrabbit13.deviantart.com/art/Comic-Tutorial-2-84647005
deadrabbit13.deviantart.com/art/Comic-Tutorial-3-102258232
Hope that helps.
Oh well, some basic stuff really.
Do:
1. Make up a plot
2. Make decent ref pictures of each of the characters, so you can always check back on them. It help to have colors sorted out on them for easy reference. Perhaps stick some typical facial expressions on it too.
3. Set a fixed update schedule. It doesn't matter if you update once a week or five times a week, just try to be consistent. It'll encourage more fans to stick around. Nothing drains hits like a hiatus, or so I'm told.
4. In order to meet point 3, make a buffer. Personally, I like to have at least 5 pages, but preferably 10 pages worth of buffer space. If you ever mis a week's worth of drawing, you'll still be able to update.
Don't's...
Uhm, yikes... Well, the stuff in the tutorials are a pretty good start. Also, don't start without preparing. Comics are hard work and preparations are half the work. Also be prepared for some pages to be not as fun to work on. Comics force you to draw stuff you may not like or be good at. Like cityscapes in my case.
Oh, and make sure you have a goal for your comic. My goal was always to improve my art. I'm not afraid to admit that SoL is actually a practice project, until I feel confident enough to work on my original story.
That's my motivation. Other's just want to publish a story, make pretty art, make money, or whatever. Make sure you have your motivation figured out, because that'll help you keep going when the going gets tough.
I hope all that helps.
When you started up SoL, how much of it did you have planned out? Do you have it all figured out from beginning to end right now? Why or why not?
Heheheh. Actually. SoL is a textbook example of how NOT to draw a comic. Basically how it went is like this: I was browsing the internet and came across Ace of Abra. I was all like WOOWWW!!!
Meanwhile, I had wanted to build myself a website for quite a while. When I finally learned html, so I could really build one, I soon came across a problem: I had nothing to put on my website. Whoopsie.
My consequent train of thought can be summarized as follows:
1. Wow, this website is pretty dull without... content... What should I put on it?
2. *glances at AoA* Oh, I know! A comic! About... Pokémon, yes Pokémon! Alright! Let's do that!
3. ... I'll probably need a plot, though...
4. *shrugs* Oh well, I'll sort that bit out later. *happily starts doodling*
Obviously, this was a bit of a boo-boo on my part. So I highly recommend not doing it like that. I'm not saying you absolutely need to plan the whole thing out from beginning to end and in great detail, but it certainly helps to have SOME sort of idea where you're going.
Right up until about the middle of chapter 2, I did not have a very fixed idea about where SoL was going to go. I do know where it's headed now, and I'm quite happy with it (SoL's quite salvageable, jay!!). But there's no guarantee it'll always work out like that.
So tip no. 1: have at least some idea for a plot. My future comics will all have a general plot written out, and details if I feel like it. But I do like being flexible, so that's why I haven't fixed anything yet.
I know you've said this before but, about how long do you take per page? Or per step? [inking, coloring, shading, etc.]
It depends on the complexity of the page. It generally takes about 8-10 hours per page, but it can also be less or more. I work on it at night. Usually about 2-3 hours every day, starting on Mondays and (usually) finishing on Wednesdays.
I think I would be able to work a lot faster if I skipped a few steps here and there, but I don't know if I want to do that. If you want to spend less time, you might want to consider working more sketchy or skip shading. Skipping backgrounds would certainly help a lot, but... you need backgrounds. You really do. You could also work in grey-scale.
How do you figure out your paneling? My paneling... sucks. v_v
Panels... I just sort of... do them without thinking about it. I don't know if I'm really doing it right or wrong, but I do think it seems to work.
I do have some tutorials on dA for you, which can probably help you a lot better with this stuff:
deadrabbit13.deviantart.com/art/D-s-Comic-Tutorial-82183581
deadrabbit13.deviantart.com/art/Comic-Tutorial-2-84647005
deadrabbit13.deviantart.com/art/Comic-Tutorial-3-102258232
Hope that helps.
Adding to my list of questions, maybe this: Any advice to give to a newb comic artist? Anything in particular to avoid?
Oh well, some basic stuff really.
Do:
1. Make up a plot
2. Make decent ref pictures of each of the characters, so you can always check back on them. It help to have colors sorted out on them for easy reference. Perhaps stick some typical facial expressions on it too.
3. Set a fixed update schedule. It doesn't matter if you update once a week or five times a week, just try to be consistent. It'll encourage more fans to stick around. Nothing drains hits like a hiatus, or so I'm told.
4. In order to meet point 3, make a buffer. Personally, I like to have at least 5 pages, but preferably 10 pages worth of buffer space. If you ever mis a week's worth of drawing, you'll still be able to update.
Don't's...
Uhm, yikes... Well, the stuff in the tutorials are a pretty good start. Also, don't start without preparing. Comics are hard work and preparations are half the work. Also be prepared for some pages to be not as fun to work on. Comics force you to draw stuff you may not like or be good at. Like cityscapes in my case.
Oh, and make sure you have a goal for your comic. My goal was always to improve my art. I'm not afraid to admit that SoL is actually a practice project, until I feel confident enough to work on my original story.
That's my motivation. Other's just want to publish a story, make pretty art, make money, or whatever. Make sure you have your motivation figured out, because that'll help you keep going when the going gets tough.
I hope all that helps.